﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace HDJ.Framework.Core
{
    public class EditorFramework 
    {
        /// <summary>
        /// 当多语言数据发生改变时
        /// </summary>
        public static CallBack OnLanguageDataChange;
        /// <summary>
        /// 当重新创建路径文件时
        /// </summary>
        public static CallBack OnRecreatePathFile;
    }
}
